Challenges with a scoreboard and a deadline.
Pick a target, set a window, attach XP. Sell $25,000 from job add-ons in 12 days. Gain 5 client reviews for a 2x boost. The progress bar fills itself from real jobs.
Anatomy of a challenge.
Every element of the challenge in the capture is pulled from live job data, which is exactly why the game cannot be gamed.
Sell $25,000 from job add-ons. A concrete number pulled from the same field on every job.
12 days left. The clock counts down from live data, not a manager's memory.
3,000 XP on this one, a 2x boost on the reviews challenge. Points that feed rank.
The bar fills from closed add-on sales. Nothing is entered by hand.
XP is not Monopoly money.
XP feeds rank on the leaderboard, badges mark streaks and records, and you decide what points convert to: cash, gift cards, PTO. Payouts are your policy. The system does the counting.
Wins get announced where the team already talks.
Hits and milestones post into the company feed channels like Sales Wins and Team Shoutouts, so a closed challenge is public within the minute. The person who won does not have to tell anyone.
Does the game actually move the team?
- Does gamification work for field crews?
- It works when the metric is fair and paid. That is why challenges read from closed jobs only, so the bar fills from real work instead of self-reporting.
- Who can create challenges?
- Managers, scoped to a team or a branch. They pick the target, the window, and the XP.
- What happens when a challenge ends?
- XP is awarded, the badge is issued, the board resets for the next window, and the history is kept.
Rank lives on the leaderboard, wins post to the feed, and points can pay out.
Set up your first challenge
Thirty minutes with someone who ran crews. Tell us the behavior you want more of and we will shape a challenge around it.
Select a time to continue